S cience
T echnology
E ngineering
M athematics
S cience
T echnology
E ngineering
M athematics
STEM educational management guidelines for learners to learn and to integrate science knowledge, technology, engineering processes And math To connect and solve problems in real life Including the development of new processes or products along with the development of 21st century skills
Therefore, STEM education is not new. But is an extension of the curriculum
To be used to solve problems in real life And future careers
STEM camp . Science in learning.
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In today's society, when adopting technology to help in everyday life, it's not just an option for the world to come, but everything is about to take on the influential technology. Children therefore must have basic ability in Use resolution (Hand), use creativity (Head) and use social intelligence (Heart)
Important in the development of young children to have skills of the future
Attitude (Attitude) Skills (Skill) and knowledge (Knowledge).
Learning in the 21st century must cross the "subject matter" into learning. "Skills of the 21st century" (21st Century Skills) instructors will be coaches and facilitates. (Facilitator) in PBL (Problem-Based Learning)
Because of education that is not just just listening Students must play and do (Active Learning).
Through the area of exchange of knowledge between teachers (Professional Learning Community-PLC) through the management in two ways.
1. Learning Problem-Based Learning (PBL), which allows children to choose a problem that is of interest and near to them. The instructor guides the process. Allocate search tools for students, but have students do it themselves
2. Maker space activities In which the children will practice designing skills, planning and implementation in various forms such as designing clothes, cooking, creating inventions with simple tools, with a "coach" organized the STEAM Design Process
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Niwet Camp Therefore learning management Is a conceptual framework that focuses on the outcomes of students
(Student Outcomes), both in core subjects and to build learning skills in the 21st century (Model of 21st Century Outcomes and Support Systems) which is widely accepted.
STEM Activity Science of Learning
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ห้องเรียนวิทยาศาสตร์เคมี
ห้องเรียนวิทยาศาสตร์ stem
stem workshop สนุกับการเรียนรู้
Modern children dare to think creatively. Dare to make a difference. Be a leader. Build a team to be
And communication for modern children Start with understanding, not words.
Virtual reality simulation game
Simulation of the situation to be more realistic And able to condense the experience and environment of a situation that may take years and costs a lot (Simply put, Saving both time and cost) that children can encounter in a matter of hours To be a process for real learning in terms of knowledge, skills and attitudes
Games in the media of activities
Activity type Will pick up the design process In order to create a new learning experience, integrating the mechanism of the process with certain objectives to make the learners feel as fun as playing games Which is taken for other goals That is not only fun Or, to sum up, it is a mechanism that makes students not only play for fun, but also for fun. "For certain goals" and achieve the goals that designers want in that activity.
If looking at psychology Designed activities Is to adjust the behavior of students To achieve the desired result By adding elements of fun to activities to create motivation or inspiration for doing something according to the course It is also for the learners to understand through actions and gain direct experience.
Niwet punya Camp
The experience of learning management Which is widely accepted
Thailand Tourism Awards 2013
Outstanding award, recreation area for learning By the Tourism Authority of Thailand
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